Monday, March 30, 2009

spring is in the air (09 anime rundown)

I'm going to start this off with a quick review of our good friend Rideback and admit that I was pretty let down by the series. I was so hype when it started, but what ended up happening was a very mediocre anime with a mild plot and even milder characters. So much cliche and so many pointless scenes really drove the story nowhere. The ending was pretty well done, but I wish it retained the same feeling throughout the entire series. There's hardly any closure and the very end only had me thinking: "so what?"

Leaving the past behind, let's go ahead and see what the Spring 09 line-up is bringing us! At first I wasn't too excited about many of these series, but after talking with a few friends and doing a bit of exploring myself, there are actually several titles that I will be considering! Check em out.


Fullmetal Alchemist
5 April 2009 // Sundays

A remake of the original series that aired back in 2003, Fullmetal Alchemist is a story about two brothers, Edward and Alphonse Elric, that are in search of the Philosopher's Stone after an attempt at resurrecting their deceased mother went awry. This one is going to stay true to the manga (where the former went way off).

Guin Saga
5 April 2009 // Sundays

I don't know much about this series, but I do know that it is one of the longest running manga out there. Spanning 120+ volumes, Guin Saga holds some truly epic storytelling (or so I hear). Not sure how long the anime is going to be or how much they intend to cover, but it should be something to look forward to.

Eden of the East
9 April 2009 // Thursdays

One word, two letters: Production I.G. 
This one has an interesting plot, a girl who comes to study in the U.S. gets into trouble and is saved by a naked Japanese man who has no memory, a gun, and a shitload of money. Both story and animation should be top notch, so this one will definitely get blogged.

Senjou no Valkyria
4 April 2009 // Saturdays

Based on "the best ps3 game that nobody played" and takes place in alternate 1930 wartimes. Pretty sure I'll be watching this because Dae said that the videogame was awesome.

Sengoku BASARA
1 April 2009 // Wednesdays


For the lulz. This game is really terrible, but it was made by the same guys that did GG, so I have to watch it haha. The story is based off of 16th century Japan, but god knows how accurate that is. Flaming lightning swords and mecha samurais. Yea.

Queen's Blade
2 April 2009 // Thursdays

This one, along with Hatsukoi Limited. (which I'm not going to list here) are my "relaxed" watches. Queen's Blade is nothing but fan service: half-naked chicks with big weapons fighting in some tournament. Plot doesn't really matter, but bubz do.

NEW UPDATE ~~
Added "Old Banner Gallery" slideshow for those who want to look at stuff that I made. Click this link if you're too lazy to scroll down.

That's about it for now. Coming soon - Soul Eater Review, Truisms of the Asian Heritage, I use a T-Square to Scratch My Back: The Life of an Artist, I Saw a Chick Puking in the Chevron Bathroom, and Product of the Information Age. These all might get done within the week! Yea Spring Break!

Sunday, March 29, 2009

in the grand scheme of things (gundam 00 in retrospect)

Wow, it's been a year already. 

I've been following this series since its inception and was filled with high hopes. Gundam is a cool idea and I appreciate the work that goes into the development of such atrociously complex models. However, that's not the part that I'm worried about - I'm worried about everything that goes along with it. Gundam series often play around the themes of world peace, racism, and war, all in different timelines of the human history. Gundam 00, in particular, talks about the ignorance of this coming wave of children (via Saji and Louise) to the events of the world, and how the acts of war, no matter how distant, may inadvertently affect us all, even though we may not know it. What happened to Louise was an extreme case, but that was the message that was trying to be said. Although I find this theme of world peace to be a bit cliche by now, Gundam 00 does a pretty good job about playing it out realistically. The first season was highly believable - units that had extremely powerful fighting capabilities, but were nowhere near as godlike as the Freedoms from SEED. Celestial Being painting themselves as the world's scapegoat savior was an interesting idea, and I applaud Sunrise for coming up with a plausible schematic towards world peace. However, when shit started to hit the fan, all these Trans-Am and 0 Raiser shenanigans really started to throw the series off balance again. I suppose this can't be helped, given the nature of the "shounen" rules and the sake of creating newer Gundam model kits, so I won't blame them for that one.

Animation-wise, Gundam 00 was crisp, clean, and consistent. The quality is quite stunning in HD and some of the visual effects are jaw-dropping. Fight scenes are hardly every stock-repeated and the detail put into the four Celestial Being gundams are amazing. Even the characters received great treatment as well as aging throughout the series.

Character-wise, I feel that Gundam 00 is sorely lacking. Setsuna, the cold, war-born child, had a very linear growth. Each of the other characters suffered the same fate, save both Lockons, of which I believe created the most interesting relationship interactions in the series. Bad guys like Ali Al Sarshes and Ribbons Almark were pretty much just bad guys with no point of sympathy for the audience, unlike the bad guys in SEED. Romance was killed over and over again. I don't know what the hell Sunrise has against successful romance, but damn it was a rocky road for SajixLouise, AllelujahxMarie, LockonxFeldt, LylexAnew, SetsunaxMarina (and SetsunaxFeldt, but let's not talk about that). I was expecting a lot more out of Saji in the second season, like a major redemption, but I can understand now that Sunrise's message was to the young people, and Saji/Louise was supposed to represent us. Overall, I think that there were too many characters introduced in the beginning, and wrapping each one up was an underestimated challenge on Sunrise's part.

Story-wise, Gundam 00 is a bit stale. The premise is great, but the execution is cluttered by an excess of "main" characters. It's also a bit hard to imagine that Aeolia Schienberg managed to plan so far ahead into the future - how was he able to predict the events of innovation? What is innovation anyways? What the hell are GN particles made of? A few plotholes - hopefully they'll be answered in the upcoming movie.

Highlights. The thing that is still running through my head right now is the last fight between Exia and the 0 Gundam. I just thought that was fucking awesome, reverting back to the original gundams of the series, and showing how Setsuna, piloting Exia, finally defeated Ribbon's 0 Gundam, the first gundam that you see in the series (and, symbolically, the one that saved Setsuna), showing the humans finally surpass innovades. Other than that particular scene, I have to comment on the music. Gundam always has the best stuff, and I swear songs like "DAYBREAK'S BELL" by L'Arc~en~Ciel, "Ash Like Snow" by The Brilliant Green, "Wana" by The Back Horn, "Hakanaku mo Towa no Kanashi" by UVERworld, and "Trust You" by Yuna Ito, will be on my playlist of greats forever. Seriously.

All in all, it was a great ride. There's something about watching a 50+ episode series that creates some sort of attachment that you just don't get out of shorter series. It's really pleasing to see the characters you love and hate grow on you over time. Lastly, there's a movie planned for Gundam 00 in 2010 - "The Child of Humankind Ends" and a flash of Jupiter is all we know. Quite a cliffhanger - fucking Sunrise.


PEW PEW ---- TANGENT GUN ----------------->

A few things I've been planning to do during Spring Break!

- Finally update this blog with some slideshows and galleries.
- Put together some polished book pieces. I need to get that job!
- Thinking about assembling a Kara no Kyoukai AMV!

AND FINALLY (saving the best for last) - check this hotness out.


I'm on spring break now. I spent the past few days hanging out with Ken and we played a bunch of GG and Blazblue and stuff. Hopefully I'll get a chance to hang out with everyone that I want to before break is over; it's just too bad that everyone breaks at different times. DON'T FORGET FMA STARTS NEXT WEEK OMG HYPE!!!1!11!!11!

Friday, March 27, 2009

anime blurbs (toradora! and sword of uruk)

Toradora! ended pretty much as expected. I already talked about the series in a previous blog, and it's probably one of the best romantic comedy animes that I've seen. The entire series was an absolute pleasure to follow and I would highly recommend it for anyone who is looking for a light-hearted watch with a compelling twist on an otherwise linear plot.

Druaga no To: The Sword of Uruk was very much the same way. The production quality and plot aren't really that great, but it was entertaining to say the least. Lots of plotholes and crap, but that's not the point - Druaga aims to make funnies all while making fun of itself. The series doesn't take itself very seriously, so don't expect much more than a mildly fun ride.

Good shit. Edit: I'm sorry guys lol. Watching the student part of Rideback has been like swallowing medicine for me. Hopefully there's some kind of redemption - like a second season where Rin becomes badass? Please? Fuck lol.

Wednesday, March 25, 2009

euphoria (beating the shit out of finals week)

This past week was hectic, but I'll have to say that a lot happened over the course of this quarter - for the better. I spent a lot of time working on the two finals that mattered most: Copywriting and Digital Grid Systems. Both of those teachers were excellent, and I wanted to show them that I fucking cared. I spent hours trying to come up with some good radio ads and spent even more time making my Digital Grid book pristine as possible. For Career Development, we started our small business presentation THE MORNING OF, and we cleaned that shit up. 

I wish I could write more right now, but I'm just really burnt out, so I'm just gonna bullet some shit:

- I was kinda bummed I had nobody to celebrate with after finals, since I end on Wednesdays and ppl still go till Friday.
- Hanging out at the bar next to my school after Copywriting class with my teacher, Eva Finn, was bomb.
- Our school won like 7 awards at the OC Ad Awards show, including a gold for radio and best of show (grats Kylie).
- Been playing some GG. There's vids of me up on youtube under "ajinkris". Unfortunately I sucked pretty hard. Small TV with "RECORDING" covering the lifebar was pretty annoying.
- Still no girlfriend lawl.
- Saw "The Good, the Bad, and the Weird". Absolutely stunning, one of the better films I've watched in my life.

That's about all for this post. Will be writing a post on "truisms of the asian heritage" soon, so look forward to that. Also, now that this blog's luster has worn off a bit, I'm sorry to say that I'll probably be chopping down to 2-3 blog posts per week. Don't worry, I promise these will be more meaty, quality posts, but I honestly don't think I can keep up with writing 4 posts every week. Fresh material is hard to come by!

Friday, March 20, 2009

ore wa CASSHERN, luna omai wa corose (a casshern sins review)

I'm not going to waste my breath on this one, but I do believe it deserves mention. When I first started this post-apocalyptic series, I found the theme of dying robots (who are technically immortal) suffering under the effects an uknown "ruin" (the end of said immortality), quite intriguing. In the middle of it all is Casshern, an immaculate, invincible robot assassin with no recollection of what he had done prior to the beginning of the series. All he knows is that tons of dudes are after his blood, under the impression that devouring him will grant eternal life again. The series brings forth tons of interesting characters and ideas, but started to taper off and wander in unecessary directions during the latter half. Many loose ends were never tied up (or poorly tied up), things still don't make full sense, and there's really just too much guessing. 

From an animation standpoint, Madhouse did an impressive job animating the fight scenes. The ridiculous exaggeration used as Casshern literally hurls his body through masses of robots is the same feeling you get when playing Dynasty Warriors. It's truly an amazing spectacle, and I'd have to say that some of the most epic fights, such as the first between Casshern and Dio, are what kept me watching the series. 

From an ideological standpoint, Casshern Sins is a story about life and death. When Casshern is faced with the question: "how can you understand death if you are invincible?", he begins to realize that the word "living" means more than just vital sustenance. To truly live, one must reach for something in his or her life and savor each moment getting there. As humans, we selfishly think only of maximizing our life expectancies without giving thought or appreciation to the key moments in our lives that really make life worth living. 

Surprisingly, one of the  greatest moments in Casshern Sins happens during the very end of the credits (don't read ahead if you care about spoilers). I believe that Ringo was actually human to begin with. I know that doesn't align with the "colored rock" and scenes of her ruin, but when Leda looked at her that way, I couldn't help but think...

Casshern Sins was, overall, an average watch. The pacing was slow and the story became jarred towards the second half. However, strong ideals, a unique world, interesting characters, and great animation kept me watching every week. The show really promised great potential, I'm just sad it didn't fully deliver.

More reviews coming in April: Soul Eater, Gundam 00 Second Season, Toradora!, The Tower of Druaga: Sword of Uruk, and Rideback.

Thursday, March 19, 2009

understanding high level play (why we can't catch up to japan)

I'm speaking for the Guilty Gear crowd specifically; I honestly have no idea how cocky the Capcom crowd is. However, I know that John Choi beat out Bas in EVO finals last year, so they can actually back their shit up.

We, in fighting game America, have a lot of big egos. We steal from online videos, forums, and blogs, then hone our homebrew styles to reasonable success. Once we can beat the U.S. we say: let's fucking take on the big dogs. We're amazing in America, so why can't we be amazing in Japan? The answer is simpler than you think.

Problem #1: Distance
This is the primary reason why America is so far behind Japan in terms of high level play. Where they can just hop on a train and arrive at a four-floor arcade and play some of the best people in the country, America gets the chance to play each other maybe twice a year at major tournaments AT BEST. This factor leads us directly into the second problem.

Problem #2: Lack of Constant Competition
We don't know our matchups. Each area only has a handful of truly great players that show potential and a solid grasp of the game, and usually, they've only mastered one character. Japan's highly dense population allows them to play all different kinds of matchups all the time. Over here, we just play the same dudes over and over again and learn habits that won't necessarily carry over to the next player. It's tough because we can't afford to be flying all the time all over the country just to play against the best players of their respective characters.

Problem #3: Lack of Discipline
We, in America, play little and understand even less. When Hellmonkey was showing me some technicalities of the game, I was literally blown away. It went this deep? It became science and math as you analyze frame data, hitboxes, the uses of instant blocking, FDing, disadvantage, frame advantage, and fitting all of that into the multiple layers of yomi. Over here, we just hit buttons and things die. We mash throw on wake up and we spam reversals. In Japan, you might win a few games doing that, and once they know what kind of stuff you're made of, they'll kill you for playing unsafely. 

Problem #4: Netplay Technology Fails
The last hope for America lies in netplay. Unfortunately, current technology does not support lagless play, meaning the timing of combos and reactions will be off. This is an unavoidable circumstance and predicament that American players are faced with.

So when I hear people running their mouths about how they think they can take on Japan, I'd really want to ship them there and see how they'd do on the first day. It looks easy in the videos because you don't see everything. As you develop more mature eyes for fighting games, you will then understand how truly difficult it is to play there. 

Final projects. I'm dying...slowly. Fuuuuuucckkkk lol. Soul Eater 49 hype, Toradora! 24 good but loose, finished the entire FMP! series finally, and reviews for a bunch of animes coming up. Also, talking a bit about my artwork (which I've been meaning to do forever).

Sunday, March 15, 2009

le sigh (women: crazy or evil or both?)

I've come to realize that all girls are crazy. Even if they're chill 99% of the time, there's always SOMETHING about them that is a major "what the fuck". It could be as stupid as secretly reading your text messages to check for other love interests all the way to wanting to play with hot, smelly shit during sex. I think it has a lot to do with girls wanting attention from a very early age, then turning hot around late highschool or early college, and finally getting that attention. It's overwhelming, when their tits finally fill out and they start wearing make-up. A little alcohol and they'll do anything and everything. Once they let loose, they don't go back. I'm not sure why I'm so disgusted with women that can count enough partners to need more than the number of fingers on both their hands, but if it was a guy I'd probably give him a high-five. I think it's something to do with having a hole. I mean imagine it like a cookie jar. Would you want to eat a cookie from a cookie jar that a bunch of other guys have stuck their junk into multiple times? Maybe even left a little coconut cream for you too. Either way, I'm getting a bit off topic - crazy women. Everytime you think you've made it with some chick and she's a great person, you've got it all wrong. It isn't until months after you've started dating a chick that you realize how messed up she really is. Here let me show you some common examples:

The Clingy Bitch (you forgot to call me last night *pout*pout*)
These are pretty bad. They're insecure and need lots and lots of attention. They always think you're cheating on them and they need to be pampered. When you go out with a bunch of friends, you're always going to get interrogated: "where? with who? what are you doing? are any other "people" going to be there?" By "people" she means "are there gonna be any other smokin' hot chicks?". No matter how many times you tell her that you love her or that you'll only have eyes for her, she'll keep coming back for more until you can't take it anymore.

The Kinky Skank (my pussy has been poked more times than you've done push ups in your life)
This isn't always a bad thing, but you know they've got a history when she's down there sucking your dick and doing an awesome job. That kind of thing only comes with lots of experience. If all you're looking for is a fuckbuddy, then congratulations, you landed one. However, if you're looking for a serious relationship, forget it. This chick probably sleeps with any guy she can get her hands on, probably has latent STDs, and will give you and your feelings up in a heartbeat if a hunk invites her back home.

The Goldigging Ho (i really love you! i really mean it! i promise!)
Pretty bad. This girl knows you'll spend on her and she'll milk you for all you got. She doesn't really like you, but you're convenient to have around because you buy all the dinners and open all the doors for her. You treat her like a god damned princess and she feeds you the table scraps: maybe a kiss on the cheek, maybe brushing up against you with her tits, maybe holding your hand. Watch out for Valentine's day, cause she might just be keeping you around for the free chocolates before breaking up with you right after February is over.

The "Wasn't that Obvious" Cunt (omg the fucking worst)
These ones are what drive men to insanity. I'm pretty good about picking up signals, but sometimes things just go waaaay over male heads. You just have to know the proper answers to things; there are a lot of standard signifiers that are encrypted into everyday sayings and messages. "Oh, I shouldn't eat this cake." actually means: "TELL ME I'M SKINNY AND BEAUTIFUL OR I'M NOT HAVING SEX WITH YOU TONIGHT." Any other answer is unacceptable. "The Killers is an awesome band." actually means: "DON'T YOU FUCKING KNOW THAT THE KILLERS IS MY FAVORITE BAND AND THEY'RE PLAYING AT THE POND NEXT MONTH AND YOU SHOULD HAVE BOUGHT THE TICKETS ALREADY BECAUSE YOU KNOW THAT THE KILLERS IS MY FAVORITE BAND." It's pretty retarded. I mean, if she had just said: "hey we should go see that Killers concert next month", I would be totally down. But no, they don't speak english...or any language at that.

Call me bitter, call me sexist, call me whatever, but you know it's fucking true.

Soul Eater 48 was pretty amazing. A bunch of series are ending soon, so expect a bunch of reviews in the near future! Peace.

Friday, March 13, 2009

the path of balls (long road to mastering the unmasterable: VENOM)

I knew I'd find a way to write about this one day. I think I fell in love with Guilty Gear the first time I played it. There was something about the characters and the music that really struck a chord. This was all the way back with the first installment of GGXX, at my friend's house, back in elementary school. Now, over a decade later, I have finally seen myself rise from absolutely nothing all the way to the ability to play Venom. What a long trip it has been.

Arcade Fighting Games

I've always had a genuine interest in fighting games. Maybe it's just because I loved the character designs, but also the rush of adrenaline one feels when vieing for victory. Proving worth and proving skill, something only attainable after extreme amounts of practice and insight. Fighting games only ever rarely come naturally to people; for the rest of the crowd, hours upon hours of hard work, dedication, losing, and more losing, will earn a place amongst the best players of all time. It's something built within our genes, to constantly fight and strive for competition to prove ourselves in the face of great challenges. Fighting games just happen to be the modern day age of the Roman coliseum.

Street Fighter, Mortal Kombat, Marvel vs Capcom 2, and Guilty Gear

I knew I should've started with Street Fighter. In a previous post I already talked about my failure by starting with Mortal Kombat. My notion of fighting games was special spamming and dial-in combos, with no sense of poking, zoning, throwing, BLOCKING, or punishing. But there was something about the characters of Mortal Kombat that truly tickled my fancy, some kind of flare that the Street Fighter cast did not have. That was the ultimate deciding factor for me back then. During junior high I moved on to Marvel vs Capcom 2. An unusual experience - I began to learn the notion of "hit confirming" into "combos" and abusing "top tier characters". I still didn't learn much though, since I played only keep away characters that never really required me to build a solid defense nor a seamless, tricky offense. That was, till Guilty Gear came along. Skipping past the gameplay for now, I remember picking Ky and listening to "Holy Orders" for the first time - I was literally blown away. I scrolled through the cast and was constantly amazed by how unique and awesome looking all the of the characters were. To this day, I still believe Guilty Gear has the best character designs and music of any fighting game out there. If we're talking about flash, flare, and style, Guilty Gear is definitely ontop of it all. Yes, even moreso than Marvel vs. Capcom 2.

Guilty Gear Gameplay and My First Encounter with N-O

I remember my early days playing GG. I only had GGXX Midnight Carnival when the new thing was Slash. I was absolutely horrible. I remember wanting to play Sol and reading a guide that said "down Slash is your best poke", so I literally just spammed 2S and Gunflames. Yea. I had no concept of even the most basic of basics, such as blocking, tick throwing, mixup, cross up, high, low. This was all foreign language to me. I just wanted to be cool and do some combos. Eventually someone introduced me to some videos online, and it opened my eyes to a world beyond my imagination. The first video I saw was N-Otoko vs P.C. back in #Reload. I was blown away. The dude fights with FUCKING POOL BALLS. I went into training mode right after and tried my luck. Holy fuck each set of buttons produced a different formation. Fuck that, way too hard. Move forward about two years, in highschool, I picked up GGXX Slash from H-F Blade and Blitz, and began to learn Faust and Slayer along with Bryan, who was playing Sol. Slayer was the first step in my gameplay. I had to learn a lot of hit confirming into aircombos and corner Pilebunker loops. Difficult for a beginner, especially since I was on pad. I still remember driving to Justus's house one time and playing versus Phobos (who was terrible with Baiken), Pulsr (who lost to a pad masher playing Sol), Hellmonkey (who lost to me more than once, a pad warrior, on his foilstick - boy have times changed), Black Chris (who was still playing Testament), Stormlock (who didn't have a beard yet), and Jo (who was still fat as fuck). I went to EVO with Ehd and Bryan, but I still didn't quite understand the game yet, and got absolutely destroyed lol. I felt like I was too far behind, so I just decided to quit for the time being.

(That and WoW was around, but don't tell anyone I said that.)

Crashman Chris Returns

I remember vividly. It was November of 2006, and I was hanging out with Bryan, Pat, and David at Pat's house. We were just chillin and playing magic when someone said: "Hey let's play Guilty Gear." Uhh sure. Slayer changed completely. What the fuck? Oh, we're playing ACCENT CORE now. Hm. It was all sorts of crazy shenanigans, EX moves and shit. I was interested again that night. I went back onto dustloop and looked up some guides and videos. I was going to make this happen. In December, I was re-acquainted with a lot of old friends at an Arcade Infinity ranbat. I was still really bad, but at least I knew how to do Slayer's aircombos and I almost beat Ken-I once. Once.That winter I was supposed to go to one of the first West Toasts. For some reason I decided not to go, and my GG playing went on haitus for about another year. I don't remember the exact cycle of events that brought me back to the GG crowd, but I believe it was when I became extremely sick of WoW after my senior year that I began to hang out with pulsr more. I went to one of his gatherings and really liked it. I started to play more and more, and eventually got to a below-average level with Slayer.  Eventually I began to host and I was having weekly gatherings at my place during the fall of 2007. It was after I came back from Chicago and meeting Blacksnake that I wanted to begin learning Venom seriously. He was real character that I've always wanted to play, but was always afraid to because everyone said he was really hard to learn (more on that later). I didn't care. I thought that Venom was the most amazing crowd pleaser and I was all about playing the flash and feeling good about it. The training was not easy. I lost many many games to all sorts of people and even had myself recorded during a casual tournament during summer 2008. Lich King came out and I went on a haitus again.

The Path of Balls

I think it was towards the end of summer that Hellmonkey and I started hanging out more. What that meant was more time to play against him (or more time to lose against him). I had originally thought that losing so much meant that I wasn't learning shit. I now realize and appreciate all of those hours where he just sat there and beat on my ass all day, because it helped me to understand little things and fundamentals about the game that were extremely crucial to me as an aspiring player. One day, I decided, with the help of Zaido, that I would finally quit Slayer and pursue my true dream, Venom. I had so many doubts, just ask him. I would often get depressed and frustrated playing Venom and just go back to Slayer and win a bunch. This was weakness. I also remember one night, I just decided to use Venom exclusively. It was the same night Purrin and Deci came here all the way from San Diego. I beat Purrin and Deci a few times (out of many), but that was enough to give me hope. Seriously. I took Venom to EVO and failed horribly. I couldn't even look Blacksnake in the eye. I was seriously embarassed by my performance. Little did I know, I had so very little understanding of the game. It was really nothing to be ashamed of, in retrospect, because I probably only had a fraction of the grasp I now have over the game. Over the course of the next half year, a combination of playing a lot against Hellmonkey, practicing my execution in training mode when I was bored, talking about strategies with Biter and Blacksnake, and watching a lot of vids. I started out my mimicing Nanashi's style and then slowly began to hammer out my own style from that. Finally, at the beginning of 2009, I can finally play Venom to a level where I can say that Slayer is no longer my main.

This isn't to say that I'm very good, because that would just be a flat out lie. In fact, I am still very amateur to the game, compared to the people who have been playing it for much longer than I have. I still have tons of bad habits and gaps in my matchup knowledge that cause me to lose a lot of matches. Despite that, I've heard many comments from all of my old friends, that I have improved a lot, and I thank them for the encouragement. Hard work really, really paid off and now I am slowly reaping the rewards. I understand what I have to work on, and while I may not have a full insight into the most advanced mechanics of the game, I at least have an idea of what to look for now. It's really amazing and a great feeling to have reached this level, as mediocre it may be, cause learning Venom was no easy task. With Guilty Gear returning to EVO this year, I have even more reason to practice. With Street Fighter 4 out, even more faces returning to the fighting scene. I will fight this year and I will try my best to shine. N-Otoko, here I come. (Hah. I wish, anyways.)

For reference, here is the first video of GG I ever saw. Grats domi-burst N-O http://www.youtube.com/watch?v=ayJZKtvEOCw .

OMG lots of homework. God help me. Toradora! and Soul Eater are turning super hype. That's about it for now. Peace out.

Monday, March 9, 2009

minor updates (pointless bore)

So I haven't been writing much. Been swamped with school work and stressed about nothing. I have been working on a few side-projects though, which I'll probably announce soon. One of them is a comprehensive guide for Venom. I had always wanted to do one, but I wanted to make sure I could do most of the stuff (and understand the mechanics of the combos) before I went ahead and wrote it. This thing is going to be MASSIVE. When I say comprehensive, I mean it lol.

Life has been pretty chill. Been hanging out with the GG crowd lately since WoW has been sorta dying. Hopefully things will pick up again with Ulduar. Let's see...what else. Oh yes, I remember. I think it was Friday afternoon I was taking a nap and I went to scratch my balls and I noticed one was missing. What the fuck? I felt the right side and rightnut was there, but leftnut was nowhere to be found! I kept feeling around...how could a testicle just fucking vanish? I tried pressing harder on my scrotum...maybe it had rised up into my pelvis or something? I dunno. After about like 10 minutes of feeling myself up, I finally found the bastard. He had shifted down to the very bottom of my nutsack, like just a few centimeters away from my butthole. That lil' fucker, get back up there.

Tired. Writing blog, watching some anime, then sleeping. I feel like an old man these days haha.

Saturday, March 7, 2009

a cinematic triumph...for the most part (WATCHMEN)

Get hype.

I am a strong believer that if you walked into Watchmen without having read the source material, you missed out on so very much that I'd have to say the experience would have been completely different. I'll skip on the review for now, because there is much to debate (and it's getting late), but I will say that I thoroughly enjoyed the film and believe that Snyder's adaptation was absolutely amazing. Even the edits were generally pleasing (especially the ending). A few lines were butchered (mostly by poor acting), but overall the cast was very well selected and everyone fit the part. Props to Jackie Earle Haley for an outstanding Rorschach performance and Patrick Wilson for capturing the subtleties of Night Owl II perfectly. 

Don't listen to the nay-sayer critics, because honestly this has got to be one of the most accurate comic-to-film transformations yet. And considering how difficult it was to portray the story in its entirety, I would have to say that Snyder nailed it. Remember kids, there is no octopus.

Tired as fuck. Drove to Coto de Caza, then to San Clemente, then to San Diego, then back to San Clemente, then back to Coto de Cazza, then back to Orange County. Yea. Was it worth it? For sure.

Thursday, March 5, 2009

message of the century (the sky crawlers review)

It was luck, that I would happen to be on Tokyotosho browsing through the list of released anime for the day when I came across The Sky Crawlers. It had a popular number of searches, so I thought I'd give it a shot. I had no idea what to expect, so I looked it up on wikipedia. Apparently this film had been submitted to the Oscars for the 2008 best animated feature award (and obviously didn't fare so well, since it wasn't even nominated). The Oscars are always biased though, so I decided to keep an open mind and see what the buzz for this film was all about. The Sky Crawlers had received much critical acclaim, as well as a nomination for the Japanese Academy Awards best animated feature. 

The Sky Crawlers is directed by Mamoru Oshii, the same person that did the Ghost in the Shell movies and Jin-Roh. He has a knack for bringing out the eeriness of sci-fi mystery, shrouded in profound, unanswered questions. The Sky Crawlers itself is based off the first in a series of novels written by Hiroshi Mori. Without giving too much away, the story on a surface level is an alternate WWII-esque world where fighter planes from two companies, Rostock and Lautern, battle interminably to entertain the peacetime people. 


After I had watched the movie, I was confused and appalled. It made sense, but at the same time it didn't. It was only after I had pondered and discussed the message of the story did I begin to truly appreciate what this movie was about and really admire what Oshii had to say. Don't walk into The Sky Crawlers thinking you're going to see a WWII dogifighting epic, or even a compelling story that will keep you on the edge of your seat. If you do, you will be sorely dissapointed, for what happens above the surface is only the tip of a massive iceberg, filled with an amazing message that speaks to the people of our century.







Review (Spoilers!)

The story itself is about Kannami Yuuichi and Kusanagi Suito, a wartime pilot and captain, respectively. Their world revolves around pointless dogfights in retro-styled WWII fighter planes. The skirmish on a daily basis, speak in english, take tourists around the base, yet don't ponder why they perform such actions on a day-to-day basis. As the story progresses, Yuuichi constantly asks questions about Jinryoh, the man that Kusanagi had killed. He is always warned by his friend, that if you take an interest in her, she'd put a bullet in your head. Others would simply ignore the questions or pretend nothing ever happened. One day, a fellow pilot is shot down, and the very next day a replacement pilot came with the exact same face, and the exact same habits as the previous. At this very moment, Yuuichi realizes that he is part of an endless cycle of repeated battles and that Kusanagi had killed Jinryoh not out of spite or any morbid intent, but because she loved him and death was the only way out. The "kildren", as they are called, are children that never age and will never die unless by fatal accident or disease. All the pilots, including Kusanagi, are kildren, and destined to fight to their deaths for the peacetime people, upon which they are replaced by an identical clone. What was the reason? Kusanagi speculates in one scene that humans can never eradicate war completely in any era and that fighting can never be "faked". Death and destruction must be constantly experienced by humanity in order for them to truly appreciate the notion of "peace". At the climax, Yuuichi is about to shoot Kusanagi and set her free of her pain, but instead tells her to live on. The next day, Yuuichi breaks off from his scouting team and decides to go against fate. He was going to bring down the teacher, a male ADULT pilot that none of the clones can ever beat. Yuuichi fails in the same way that other the other pilots do, and the rest of the cast stares off into the endless sky, until too much time has passed, and they realize that he would not return.

Okay so in order to properly interpret this film, I'm going to have to break it down into two parts. The film is almost completely internal. One cannot view the two-hour feature and take it all in a literal sense, because there is nothing at surface level. 

Surface Level

The Sky Crawlers is a sci-fi mystery and philisophical story about war, human nature, and the pointlessness of meandering through life. This is extremely apparent when Kusanagi comments the endless repetition of war in every era and the necessity of fighting for humans to truly value peace. The plot was written in a way to confuse the reader at first, but slowly unravel and reveal that these are genetically engineered fighter pilots for the sole purpose of war. It's a morbid view on the future of human farming. The second focus of the story is on Kusanagi. Make no mistake, Yuuichi is NOT the main character. You'll come to realize that Kusanagi had to bear the weight and pain of releasing her lover, only to have him come back and haunt her again. The other thing I wanted to comment on was the dryness of the film. This is utterly intentional, as Sevakis pointed out, to show the conundrum of the pilots' lives. The only one to break past this is Mitsuya, but it seems all the other pilots have already been engineered not to care or ask any questions. Even the battles seemed empty and pointless. 

This is the point where I draw the line. This is far as most Western audiences will see. It's really sad, because this movie has much, much more to say than that, and I feel sorry for those who weren't able to grasp the unsaid depth that The Sky Crawlers has.

Internal Level - Looping

I read an interesting review on ANN that opened my eyes. While I don't quite agree with all of it, Sevakis's review states that he believes this story is Oshii's jab at otakus. Yuuichi and the rest of the pilots represent the boring, tasteless characters that we see in all of our shows and games, just with a different face and a different costume. They're all the same things we watch every season, with the exact same plot, but we fool ourselves into surprise each time. I believe Oshii's intent is wider than that though. He's speaking about our generation of kids, where we meander through the nothingness of life, and take on habits such as smoking and fighting because that's just the way things are. We don't give things a second thought, we just do them. There will be individuals that question the validity and purpose of our actions, but the majority if us choose not to ask such things. Any attempt to break away from the cyclical harmony of the current state of society will be shot down by the "teacher".  The whole point of the anti-climatic ending was because it was MEANT to be anti-climatic. Instead of the ideal "hero and heroine" roles, Oshii slaps us in the face. Wake up. When Kusanagi realizes that Yuuichi had failed, she begins to take up a cigarette, but then puts it away. Slowly, but surely, she is beginning to break away from the endless loop of her life. 

Internal Level - Kusanagi

This story is about Kusanagi Suito. She's one of the few to actually understand what is going on in their lives, and I believe the "heart" of the story lies in the motivation that caused her to kill the previous Yuuichi. Imagine that - knowing that the life of both you and your lover is an incessant hell that repeats itself without end. She loved him, and selfish as he was, he asked her to relieve him of such a life. Knowingly, Kusanagi shot him through the head. Knowingly that she'd be alone and that she would have to bear the weight for the both of them. When Kusanagi asked for Yuuichi to shoot her, he instead embraced her, asking her to live on in hopes for change. In this case, I believe the message is that love transcends above all this clutter and mess. What else can push a person to wade through and continue living as she has been for the past decade in absolute despair.

Internal Level - Commentary on Modern Society

I read elsewhere that Oshii's intention was to, also, deliver the message to the younger generation of the current state of the world. While the world is lathered in riches and wealth, we still have pointless battles are fought to preserve "peace" created by warring corporations. If we have been granted a world as such - no revolution, no starvation, no worries in general, why then do we still fight? To live in such a dry world and have no war, is it worth it?

As bland of a film The Sky Crawlers is, it truly speaks volumes beneath the actual plot. I actually had a lot more to write, but some random weirdo messaged me asking to have sex so I'm playing along with that. If you would like to talk more about it, message me or e-mail me. I'd rather not bore you anymore with my rants :) 

Monday, March 2, 2009

i'm so miserable i can't even think of a title right now (a 5 Cenimeters Per Second review)

Have you ever had someone in your life that you had true love for? Before your understanding of human nature and the hardships of the future? That same feeling of excitement in your stomach, the warmth of that person's hand, the daydreams that would seem to last eternally? But you knew it wouldn't and couldn't last forever, and it broke your heart. If you could have one more time, one more chance, 

what would you have done differently?


The true message behind 5 Centimeters Per Second was captured in a single moment at a pedestrian railroad intersection. What would you do if you passed your true love in one instant, years later, after a lonesome journey, only to find that what you were looking for the whole time may not have been there anymore. Makoto Shinkai managed to turn a lifetime's story into a three-segment short film, illustrating the agony of space between two would-be lovers. His ability to capture emotion within the frame is astounding, and the pauses he uses with the exhilarating imagery only greatens the effect. With these movies, it's more about the things unsaid than the things actually said. 





Review (Spoilers!)

If anything, the biggest selling point of this film was the typical buildup that warps into a very, sad and unexpectedly agonizing downfall. This one didn't actually make me cry (though I'm not afraid to admit that I did get watery a few times), but I did feel extremely miserable afterwards. Why? Because it's so very true. Happy endings only rarely happen.

The first episode, Cherry Blossoms, was masterfully done. The whole narration with letters allowed the imagery to speak for itself. You could feel the freezing pain of Tono as he waited on the train for hours upon hours and the upwelling of joy when he saw Akari still waiting for him at the train station. This is love between two young people in its rawest form, without any stains or disruptions. Something so pure, as they've yet to realize how fragile it truly is. This kiss scene had the greatest quote as well:

"At that moment, I felt like I understood things like the existence of eternity, the heart and the soul.And the next moment, I became unbearably sad."

The introduction to the series left a sweet taste in my mouth. I truly thought happy endings would ensue. Only then did I realize good films never end happy.

The second chapter, Cosmonaut, features Tono now in highschool. The imagery constantly displays Tono staring off into the distant planets and stars with Akari standing by his side. The actual story involves another girl, Takaki, who has been in love with him since she first saw him. However, she had gone through all of highschool never saying anything. She would always see him e-mailing some person, wishing that the person was her. When she finally gathers the courage to say something to him, they see an amazing rocket fire off in the distance towards space. Only then does she realize that Tono had been looking past her the whole time, into something beyond his reach. In this episode, Tono is always portrayed as silently determined, kind and persistent. He always seems like he knows exactly what he's doing and exactly what he wants, but deep down inside you know that all he longs for is a reunion with Akari. Throughout the episode you think that he might be e-mailing Akari, till he mentions that he had developed a habit of writing e-mails to nobody, and then deletes them. It's quite sad to see this boy, with all of his life in front of him, so caught up in the idea of his past love. This episode does a great job of NEVER mentioning Akari, which only pronounces their distance even more.

The final chapter, 5 Centimeters Per Second, shows Tono now working, tired, and meandering through life with a lost sense of purpose. He's broken up with his girlfriend of three years, quit his job, and truly unhappy with the way things are going. You see his room, littered with the debris of a lonely life. The imagery is so unsettling because of how realistically it portrays the single lifestyle. Akari, on the other hand, has moved on and is to be married. In the final moment (and the beginning), Tono is walking down a street with sakura petals blowing in the wind. He crosses the same railroad tracks that he and Akari did when they were children, and she was there, except this time they were both adults. Just as the bars went down, they both started to turn around only to be met by the rush of a speeding train. When the trains finish moving, she is no longer there. The. Saddest. Moment. Ever. He smiles, and then walks on. The music video part of the chapter was just a tad weird, but the whole point is to get you to focus on the lyrics of the song (the true basis for this movie). Masayoshi Yamazaki's "One more time, One more chance" is literally the foundation for everything.

Themes run rampant throughout. The use of distance, measuring how long it would take for the space equipment to get to the launch bay, how close Tono and his new girlfriend have gotten after 1000 messages. The portrayal of sakura blossoms and snow, and the use of the train scene both at the very beginning and the end. There's a shitton more to talk about, but I could spend days analyzing them and getting nowhere. What I want to talk about is the soul of the writing.The story is about how time and space destroys the idea of love. Relationships rarely stand the test of time, and I believe that this film spoke volumes to me because I had been in a very similar experience. People will drift away gradually and slowly, 5 centimeters at a time. Each scene bleeds with a saturated emotion that is so constantly muted and surpressed that you want to explode. 5 Centimeters Per Second is an amazing portrayal of bittersweet endings, understanding that people change over time, and that you must learn to pick yourself up and move on, no matter how much pain you have to bear. You may look around every corner, in every alley window, and at every bus stop, even if you know that person is not there. Instead just remember that love existed, that you felt and were apart of it, smile, and look forward.

I had to write this review. I woke up to a grey sky this morning, thinking nothing except how emo this anime was. In a different light, however, it's refreshing to see something like this and get it out of your system. There is a lesson to be learned here, and it is that if you're always stuck moving at snail pace, waiting for something to happen or to find that one someone, nothing will ever come true. Always look forward. Coming up! The Sky Crawlers review! Also, sorry for the bad habit of reviewing shit that has already been out for like, years lol.

Sunday, March 1, 2009

the art of masturbation (i win at the mario party soda shaking game)

Everyone does it. Feel no shame nor queasiness while we talk about it. In fact, relish and bask in appreciation of that fact that we even have such a primitive, yet infinitely enjoyable hobby that requires so little work and no money to perform. By dictionary definition, masturbation is the stimulation of one's genitals for sexual pleasure. By my definition, masturbation is so much more than just rubbing your cock head or clit, it's a trance and an indulgence, as you transcend past your self and into a whole different universe of pleasure. You find out your little kinks, you memorize your hotspots, you begin to understand yourself even more than you already do. You know how you like it, and no one in the world will ever be able to replicate what you can do to yourself. In all honesty, my left hand is probably the best sex partner I've ever had. My buddy here knows when to slow down and when to speed up, when to tease and how far to push the limit. I say this because sometimes somebody else is giving you a handjob, and while it feels good it's just "not quite there" cause they don't know YOU like YOU know YOU, and are jacking off your shaft too rigorously or not giving enough attention to the head or squeezing too tightly. You can moan or laugh or whatever to try and pretend like you're enjoying it, but I know in your mind you just want to tell that person: "fuck YOU'RE DOING IT WRONG!". Politness often gets the best of us. In the end, masturbation is the ultimate form of self-gratification. Have mastery over your cock and have mastery over your own happiness.

THE FOUR ESSENTIAL GROUND RULES FOR SUCCESSFUL MASTURBATION

Stealth
Obviously the first thing you learn as soon as you go through your first experience masturbating. "This shit is dangerously good...maybe I shouldn't let other people see me while I do this." Maybe your face gets contorted, maybe you make weird groaning sounds, or maybe you turn a different shade of red, all of it contributes to factors that will give away the fact that you have your hands down your pants thinking about the girl that sits next to you in class. Masturbation may not cost money, but it's not free. Finding opportunities to jack off can be hard sometimes, so you have to make best of all the time you have. This usually isn't a problem if you're living alone, but if you're still at home, wait till mom goes to the supermarket or when dad goes to work. Late at night works well too, when everyone is asleep and you have plenty of time to tease your cock/clit for maximum pleasure. Finally, if you live in a crowded house or something, you're probably going to have to use the bathroom trick. Turn on your poop-fan or something to hide the fapping sound or just do it while you're showering. Either works fine. I have never been caught, so I wouldn't know the ridiculously awkward feeling between the intruder and yourself, but I can imagine that it won't be such a great one. Yea, they don't sell vanish powder IRL, so don't get caught!

Visual Aid
Thinking about people you know or have seen can only get you so far sometimes, and you might find that it just isn't as fun anymore. That's why there are so many porn sites, these people film themselves doing naughty shit JUST FOR YOU! There are plenty of places to find it for free (or a relatively low price anyways). Kinky shit also helps you get harder faster and finish faster too if you're in a hurry.Take advantage of this and make your masturbation much, much more enjoyable.

Cleaning Up
Okay so I honestly can't speak for ladies. I know you get all slobbery and shit sometimes, but I don't know how bad it is. For us guys, however, it obviously needs to go somewhere. Tissues are usually an easy fix for this, but sometimes you overdo it and it flies a little further than expected. It's fine, just make sure you wipe it off quickly before it dries up into some crusty shit. If you're feeling lazy, just jack off in the shower and let it go everywhere. Sometimes it can stick to shower tile, so make sure you rinse thoroughly. If it gets on your clothes, you should probably change them unless it's your pajamas or something.

Don't Tease Too Long
Once again I don't believe this applies to women. Women can keep going on and on like energizer bunnies cause they have no cooldown on orgasms. Lucky. Anyways, when guys tease their cocks too long they start to get blue balls. It's cool to take your time and enjoy it as much as possible, but just remember not to overdo it. The discomfort sometimes just ruins the whole experience. Also, sometimes you might get carried away and take waaaay too long...long enough for mom to come home from the supermarket. Keep that in mind.

Good shit.
Also, check out this sign I saw in the AI bathroom. I got a lawl or two out of it while I was pissing so I shook and accidentally sprayed piss on the seat. Sorry ladies.

lolwut

Agghhh. I feel so lethargic all the time. I should really start doing my homework earlier in the week. A few things coming up -- blogs for "The Sky Crawlers" and "5 Centimeters Per Second" this week. Happy March and happy masturbating.